Thanks very much, Ari! Anyone can dual wield, the fighting style and feat just improve the feature. Part of the reason always doing damage is good is because it’s still useful even against high wisdom monsters. I love that the builds are justified in mechanics, but also that they have some good story possible elements. Except the build is saying 2x Hand Crossbow. To make the opportunity Attack, you use your Reaction to make one melee Attack against the provoking creature. Animal Companions have insane stats. Monster Tactician is an archetype of the Inquisitor class. Since this theory crafted build never used magic items I could safely leave wisdom at 10, but in a real build where those staves could show up I would definently drop some con for 13 wisdom. Counterspell is certainly a viable choice if you’re worried about your GM making use of those kinds of effects, I didn’t take it because I find the spell unfun and I trust my GMs to not lock me out of playing for failing a single role. Oren is right, sadly no double blur, although if you get Find Steed you can blur yourself and your horse. Our Path of Exile (PoE) builds for the Heist 3.12 league provide a step-by-step guide to building your character successfully. If you go past level 7 then you can put levels wherever you see fit. 1. Build Basics This build is a Dark Runner / Fossil Farmer. Prior to level 11 classes like the fighter can out burst the bard’s non spell using damage output using things like action surge, but even then the bard has things like polymorph, greater invis, and animate objects, which are all very good damage enhancing spells. Lvl 7 Barbarian: 75 HP (15 + 60) In the Holiest Adventurer Level Breakout, shouldn’t the spell at Sorcerer 5:5 be Spirit Guardians instead of Catnap? Your grapple bear is a much better build, especially since it doesn’t even need the grappler feat to get advantage! Yes, the Life Domain (Cleric choice) gives you Heavy Armour at 1st level (the only level we take). +2: 48.50, -2: 63.00 TLDR- IT’S AWESOME! A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. you would lose the incredible self healing ability of your build, but would come online earlier and with less out of sorcerer levels. If you or your GM don’t want to play it that way then drop con or one of the other 16s and bump str up to the required 13. (That’s at level 20 total, but you can start stacking damage on as early as bard-3 (2d6 doubled for 4d6.). It’s a needlessly obtuse set of rules between need to reload a weapon that also has an unrelated mechanic called “loading”, I see people of all skill levels misinterpreting it. I did wonder as I didn’t see an answer – for the Bardcher, why College of Swords over College of Valor? Help us produce quality content for as low as $1/month. Am i missing something or would the sorcerer/cleric/warlock be pretty slow on the field? I’m glad you like them =). +0: 22.80 With your build you’ll probably want a second front line since you’ll be less resilient, but I think it would work great as a second tank. Mad Dog Barbarian Build – Iwanna Roc – This mad dog barbarian build is a wand specialist that uses his Roc as a flanking buddy, magic carpet and share spell partner. Magus, Monk, Bard and Thug Rogues are all better. Are you referring to the Bardcher? Close. Even Tenser’s Transformation has a 50+% chance of going poof if you take a half-decent hit. Using a great axe, rage, same fighter lvl 2 feature from before, sneak attack, martial adept feat variation, assasinate (rogue), whirlwind attack (ranger), and extra attack (ranger), you can attack any number of monsters near you for 30 damage, doing it twice if you want, with 60 movement speed, and 120 single target damage. This ability gets upgraded every odd level (1, 3, 5...) to make you summon a more powerful monster each time. I know you can use your bonus action to keep consistently burning them, but do you just use heat metal the first then of attack and then the crossbow on every turn after since they both use up an action? From my perspective a level 15 fighter with decent feats is to your bardcher as an AK47 is to an M16. This dip doesn’t necessarily have to happen at level 20, but I felt delaying all my power spikes by 1 level simply for +5 damage per round wasn’t worth it. i will try it, with some minor changes but with the core idea. It allows us to make a carbon copy of our bardcher, complete with all the same features of the original. Those stat requirements on pg 163 count for “both your current class and your new one”.,,, Fighting Style: Archer, Second Wind, Crossbow Expert, Bardic Inspiration (d8), Font of Inspiration, Bardic Inspiration (d10) , Expertise, Magical Secrets, 1d8+5d6+10d4+90 (Animate Objects / griffon / 3 hand xbow SS), Divine Soul: Divine Magic (good), Favored by the Gods, Cantrips: Create Bonfire, Fire Bolt, Guidance, Resistance, Metamagic: Quickened Spell, Extended Spell, 3rd: Replace Feather Fall with Catnap, Spirit Guardians, Life Domain: Medium/Heavy armor/shield proficiency, Disciple of Life, Cantrip: Spare the Dying, Thaumaturgy, Toll the Dead, Cantrip: Blade Ward, Eldritch Blast, Light, Sacred Flame, Eldritch Invocation: Agonizing Blast, Grasp of Hadar, Pact Boon: Chain, Replace Agonizing Blast with Gift of the Everliving Ones, Proficiency +1, 3rd: Counterspell, Replace Arms of Hadar with Dispel Magic, Wild Shape, Moon Circle: Circle Form (CR1), 1st: Feather Fall, Tenser’s Floating Disk, 6th: Tenser’s Transformation, True Seeing, 8th: Antimagic Field, Antipathy / Sympathy. Considering that until level 14 one has to use Bardic Inspiration for the flourishes and you only get one Inspiration per rest with 13 charisma, would it make more sense to bump that up to 14 while reducing Wisdom to 10? The capstone for wizards is bad, so we don’t lose a lot by multiclassing to pick up a specific level 1 feature, but which class and when to take the level has been tough to nail down. Why do we move into using a heavy crossbow at level 4? Working on my next builds article so hopefully I can have that ready to go soon(TM). btw. But i will take it together with subtle spell. 15: 95.63 10: 25.05 I hadn’t thought of Armor of Agathys, but you’re right it’s a good way to spend some lower level spell slots and combos well with blade ward. Yes you’d be right, that is how the 1st turn would work. Before combat, you applied your purple worm poison to the vorpal blade. 25: 10.55, 10: 22.23 Also note that many colored items are also links to the Paizo SRD. While not needed for any of my builds, these are a few magical items that I believe help more than most. Rolling 12 dice a round with a 10% crit rate is a pretty good shot at getting at least 1 crit per round. If you have any other questions about the builds or 5e just post em here and I’ll answer them. You can spend a bonus action to say “attack those guys” and the objects will do it until they’re dead. 25: 6.14, 2d6+10d4+82 (Animate Objects / 3 hand xbow SS), 10: 105.52 Hit: 12 (2d6 + 5) slashing damage, which is the 2d6 out of 10. and 1d8 out of 9 +10 flat damage if you hit. Our ability to do this increases even further at level 12, almost guaranteeing we succeed at any grapple check we make, even against powerful enemies. Level 1 presents us with multiple combat options to suit the situation. I must have read the rules wrong. Assuming all hits doesn’t reflect actual damage output. I’m glad you liked it =), pull + SG is always fun. +0: 31.37 Great ideas. If you prefer warlock or just another level of bard for the ASI it would be fine overall. Thanks =). Haste is a great work-a-day combat buff that replaces Shadowblade as our primary concentration spell. Am i missing something? Thanks to being an elf, we can already dual wield short swords with a constant AC of 16 from Mage Armor. I am definitely not alone in my praise for SG, while my description covers a lot of it I’d encourage you to check out other optimization guides like Treantmonk’s and hear what he has to say on the spell. If you can free up the feat slot to add Sentinel, it would probably work pretty well, I didn’t take because I had so few to begin with I felt they were better spent elsewhere. Eldritch blast the enemy outside of your attack range to pull them adjacent to you, triggering the aoe again. Bonus action for quickened Spirit Guardians (SG). ETA : plus changing sizes doesn't affect movespeed so she looked like Speedy Gonzalez when charging. 2: your animated objects trick is nice in theory but there’s a couple problems with it. Ah, okay. 20: 41.07, Grappling in 5E is much simplified compared to previous editions of D&D. Fantasy & Science Fiction for Storytellers. Obviously Blur is far more powerful, but for the levels I will be using it (before SG at Sorc 5, 6 overall), SoF seems plenty powerful and might last multiple encounters, thereby further increasing its economy. As for what is considered “broken” that’s a very subjective term. One Web might be situationally ok if you have Ekun in your party and your enemies have weak Reflex saves, but it's just not as powerful as a level 4 spell. It’s an annoying distinction I probably wouldn’t enforce as a gm, but it does restrict shove bear a bit. I can’t say for sure everyone will have that experience, but I intentionally built in ways to mitigate the speed reduction. RAW, most animals cannot grapple. It would allow you to pull the enemies into your aoe, lock them in place, and react to any attempted movement to keep them there. Also thinking about making my character a Ghostwise Halfling which gives you silent speech to be able to communicate during wild shape. Happens to all of us, there’s a lot of rules to remember =). One minor note: I think that strictly speaking your angry wizard shouldn’t be able to cast spells while dual-wielding if they don’t have warcaster, but the rules about drawing weapons are so vague and confusing that you could probably just sheathe and unsheathe your sword every turn or something silly like that. -1: 33.23 +2: 22.70, -2: 24.20 Is that correct? Having +1 AC and 3-5 extra Shield casts has been pretty cool. Normally this pull can simply be used to keep enemies away from our squishier teammates, but when combined with Spirit Guardians, it allows us to trigger the aura damage twice on one target per round, as damage is first triggered when the creature is dragged into the aura and again when the creature begins its turn inside the aura we dragged it into. Enora is Pathfinder's iconic halfling Arcanist. Simulucrum doubles it to 241 Absolutely love the work here. I am one of those D&D players that optimizes builds way too much, and spends all of their free time staring at the PHB. The main issue with wildshaping is that our beast forms all have relatively low accuracy compared to other players, especially once those players find magic weapons. 15: 76.15 Rage bear is great if you feel losing a level of druid is worth. If your GM does want to enforce that rule, the build still works with things like the giant scorpion’s auto grapples. 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